Display manager software

Display manager software

Transforming digital display management in betting shops across the United Kingdom

Tab Screenshot
Tab Screenshot
Tab Screenshot
Overview
Overview

In the high-paced world of retail betting, managing digital displays across thousands of shops is a challenge that demands precision, efficiency, and scalability. Gantry is a content streaming platform developed to revolutionize how Ladbrokes and Coral control digital displays in their 2,700 UK retail shops. By automating asset distribution and streamlining workflows, Gantry empowers the Broadcasting team to focus on monitoring and strategic oversight rather than repetitive manual tasks.


As a UX Designer, I led the design process for this transformation, from research and discovery to wireframes and implementation, crafting an intuitive and scalable solution that reduced user error, training time, and operational inefficiencies.

In the high-paced world of retail betting, managing digital displays across thousands of shops is a challenge that demands precision, efficiency, and scalability. Gantry is a content streaming platform developed to revolutionize how Ladbrokes and Coral control digital displays in their 2,700 UK retail shops. By automating asset distribution and streamlining workflows, Gantry empowers the Broadcasting team to focus on monitoring and strategic oversight rather than repetitive manual tasks.


As a UX Designer, I led the design process for this transformation, from research and discovery to wireframes and implementation, crafting an intuitive and scalable solution that reduced user error, training time, and operational inefficiencies.

In the high-paced world of retail betting, managing digital displays across thousands of shops is a challenge that demands precision, efficiency, and scalability. Gantry is a content streaming platform developed to revolutionize how Ladbrokes and Coral control digital displays in their 2,700 UK retail shops. By automating asset distribution and streamlining workflows, Gantry empowers the Broadcasting team to focus on monitoring and strategic oversight rather than repetitive manual tasks.


As a UX Designer, I led the design process for this transformation, from research and discovery to wireframes and implementation, crafting an intuitive and scalable solution that reduced user error, training time, and operational inefficiencies.

The challenge
The challenge

The existing system for managing digital displays was outdated and inefficient, relying on two separate platforms for Ladbrokes and Coral.

Key pain points:

  • Time-Consuming Tasks: The manual drag-and-drop asset assignment was labor-intensive and prone to error.

  • Fragmented Workflows: The need to switch between two platforms created unnecessary complexity.

  • High Cognitive Load: The disjointed user experience overwhelmed new employees, requiring extensive training.

The result? A system that struggled to meet the demands of a dynamic retail environment, leading to inefficiencies and increased costs.

The existing system for managing digital displays was outdated and inefficient, relying on two separate platforms for Ladbrokes and Coral.

Key pain points:

  • Time-Consuming Tasks: The manual drag-and-drop asset assignment was labor-intensive and prone to error.

  • Fragmented Workflows: The need to switch between two platforms created unnecessary complexity.

  • High Cognitive Load: The disjointed user experience overwhelmed new employees, requiring extensive training.

The result? A system that struggled to meet the demands of a dynamic retail environment, leading to inefficiencies and increased costs.

The existing system for managing digital displays was outdated and inefficient, relying on two separate platforms for Ladbrokes and Coral.

Key pain points:

  • Time-Consuming Tasks: The manual drag-and-drop asset assignment was labor-intensive and prone to error.

  • Fragmented Workflows: The need to switch between two platforms created unnecessary complexity.

  • High Cognitive Load: The disjointed user experience overwhelmed new employees, requiring extensive training.

The result? A system that struggled to meet the demands of a dynamic retail environment, leading to inefficiencies and increased costs.

Mobile Screenshot
Mobile Screenshot
Mobile Screenshot

Quick bet

Mobile Screenshot
Mobile Screenshot
Mobile Screenshot

Bet Builder

Approach: Merging User-Centered Design with Business Objectives
Approach: Merging User-Centered Design with Business Objectives
  • I have run user interviews with the broadcasting team to understand their expectations and pain points using the software and the dev team to conduct tech feasibility.

  • I hosted Heuristic Evaluation workshop with a couple of colleagues to evaluated both softwares to identify critical issues based on Jakob Nielsen's 10 Usability Heuristics.

  • I created an indirect competitor analysis to comprehensively understand the market landscape and identify potential areas for improvement.

  • I run +10 workshops with the wide stakeholders to brainstorm ideas and discuss potential solutions.

  • I have run user interviews with the broadcasting team to understand their expectations and pain points using the software and the dev team to conduct tech feasibility.

  • I hosted Heuristic Evaluation workshop with a couple of colleagues to evaluated both softwares to identify critical issues based on Jakob Nielsen's 10 Usability Heuristics.

  • I created an indirect competitor analysis to comprehensively understand the market landscape and identify potential areas for improvement.

  • I run +10 workshops with the wide stakeholders to brainstorm ideas and discuss potential solutions.

  • I have run user interviews with the broadcasting team to understand their expectations and pain points using the software and the dev team to conduct tech feasibility.

  • I hosted Heuristic Evaluation workshop with a couple of colleagues to evaluated both softwares to identify critical issues based on Jakob Nielsen's 10 Usability Heuristics.

  • I created an indirect competitor analysis to comprehensively understand the market landscape and identify potential areas for improvement.

  • I run +10 workshops with the wide stakeholders to brainstorm ideas and discuss potential solutions.

Post betting survey & User interviews findings

Heuristic Evaluation raiting

User journey

I created the current flow vs new flow with automation to analyze the enhancements and potential impact.

I created the current flow vs new flow with automation to analyze the enhancements and potential impact.

I created the current flow vs new flow with automation to analyze the enhancements and potential impact.

Competitor Analysis

UX strategy
UX strategy

I organized a workshop with to discuss key pain points, wants and needs. We classified all gathered insights and established the clear objective by outlining four fundamental components of the potential solution: the Asset Library, Screen Layout & Playlist, Screen Assignment Process, and Automation.

I organized a workshop with to discuss key pain points, wants and needs. We classified all gathered insights and established the clear objective by outlining four fundamental components of the potential solution: the Asset Library, Screen Layout & Playlist, Screen Assignment Process, and Automation.

I organized a workshop with to discuss key pain points, wants and needs. We classified all gathered insights and established the clear objective by outlining four fundamental components of the potential solution: the Asset Library, Screen Layout & Playlist, Screen Assignment Process, and Automation.

The outcome was to designs a complex solution in the simplest way possible.

Designing a User-Centric platform
Designing a User-Centric platform

The goal was clear: create a unified, intuitive platform that automates repetitive tasks, reduces errors, and simplifies training.


Introducing automation and profiles


The solution combined automation with manual flexibility:

  1. Automated Asset Assignment: Content is automatically distributed across displays using predefined profiles.

  2. Unified Platform: One platform for both Ladbrokes and Coral, eliminating the need for separate systems.

  3. Flexible Manual Control: Broadcasting teams retained the ability to manually assign assets for bespoke setups.


These features significantly reduced the cognitive load, time spent on tasks, and error rates.

The goal was clear: create a unified, intuitive platform that automates repetitive tasks, reduces errors, and simplifies training.


Introducing automation and profiles


The solution combined automation with manual flexibility:

  1. Automated Asset Assignment: Content is automatically distributed across displays using predefined profiles.

  2. Unified Platform: One platform for both Ladbrokes and Coral, eliminating the need for separate systems.

  3. Flexible Manual Control: Broadcasting teams retained the ability to manually assign assets for bespoke setups.


These features significantly reduced the cognitive load, time spent on tasks, and error rates.

The goal was clear: create a unified, intuitive platform that automates repetitive tasks, reduces errors, and simplifies training.


Introducing automation and profiles


The solution combined automation with manual flexibility:

  1. Automated Asset Assignment: Content is automatically distributed across displays using predefined profiles.

  2. Unified Platform: One platform for both Ladbrokes and Coral, eliminating the need for separate systems.

  3. Flexible Manual Control: Broadcasting teams retained the ability to manually assign assets for bespoke setups.


These features significantly reduced the cognitive load, time spent on tasks, and error rates.

Ideal solution as a guide

Ideal solution as a guide

Ideal solution as a guide

During the wireframing phase, I intentionally designed the most comprehensive solution possible. This approach provided a solid foundation for the platform, ensuring the overall vision was cohesive and well-structured. Starting with a complete design allowed us to avoid drastic changes later, as we scaled back to create an MVP.

During the wireframing phase, I intentionally designed the most comprehensive solution possible. This approach provided a solid foundation for the platform, ensuring the overall vision was cohesive and well-structured. Starting with a complete design allowed us to avoid drastic changes later, as we scaled back to create an MVP.

During the wireframing phase, I intentionally designed the most comprehensive solution possible. This approach provided a solid foundation for the platform, ensuring the overall vision was cohesive and well-structured. Starting with a complete design allowed us to avoid drastic changes later, as we scaled back to create an MVP.

Phased development and iterative learning

Phased development and iterative learning

Phased development and iterative learning

We delivered incremental improvements by breaking the ideal solution into manageable phases while gathering valuable user feedback at each stage.


For Phase 3, where automation and a more complex solution were introduced, we conducted targeted user testing to validate usability and ensure the software was easy to navigate by the users.

We delivered incremental improvements by breaking the ideal solution into manageable phases while gathering valuable user feedback at each stage.


For Phase 3, where automation and a more complex solution were introduced, we conducted targeted user testing to validate usability and ensure the software was easy to navigate by the users.

We delivered incremental improvements by breaking the ideal solution into manageable phases while gathering valuable user feedback at each stage.


For Phase 3, where automation and a more complex solution were introduced, we conducted targeted user testing to validate usability and ensure the software was easy to navigate by the users.

Responsive to constraints

Responsive to constraints

Responsive to constraints

Agile collaboration with cross-functional teams allowed us to address technical and resource constraints in real time. Whether it was re-prioritizing features or finding alternative solutions, we worked closely with stakeholders to deliver the best possible experience at each stage.

Agile collaboration with cross-functional teams allowed us to address technical and resource constraints in real time. Whether it was re-prioritizing features or finding alternative solutions, we worked closely with stakeholders to deliver the best possible experience at each stage.

Agile collaboration with cross-functional teams allowed us to address technical and resource constraints in real time. Whether it was re-prioritizing features or finding alternative solutions, we worked closely with stakeholders to deliver the best possible experience at each stage.

Continuous collaboration

Continuous collaboration

Continuous collaboration

The project demanded frequent touchpoints across disciplines, ensuring that every iteration addressed both user requirements and technical feasibility. This agile environment fostered rapid decision-making and a shared sense of ownership among the team.

The project demanded frequent touchpoints across disciplines, ensuring that every iteration addressed both user requirements and technical feasibility. This agile environment fostered rapid decision-making and a shared sense of ownership among the team.

The project demanded frequent touchpoints across disciplines, ensuring that every iteration addressed both user requirements and technical feasibility. This agile environment fostered rapid decision-making and a shared sense of ownership among the team.

Design system and accessibility: creating a user-friendly interface
Design system and accessibility: creating a user-friendly interface

During the UI stage it was required to create a Design System. I deliberately chose neutral colours to maintain a non-distracting interface for users, preventing eye strain during prolonged usage of the software throughout the day.

During the UI stage it was required to create a Design System. I deliberately chose neutral colours to maintain a non-distracting interface for users, preventing eye strain during prolonged usage of the software throughout the day.

During the UI stage it was required to create a Design System. I deliberately chose neutral colours to maintain a non-distracting interface for users, preventing eye strain during prolonged usage of the software throughout the day.

The result
The result
Increased conversion rates
Increased conversion rates

User conversion for Accumulator and Bet Builder bets increased by 15%, as the simplified process made it easier for users to follow through.

Higher engagement
Higher engagement

The Quacca Bar allowed users to place bets more quickly, leading to a 20% increase in the number of bets placed per session.

Enhanced user satisfaction
Enhanced user satisfaction

Post-bet surveys and feedback indicated an improvement in satisfaction, with users noting that the new experience was far more intuitive and enjoyable.

Key learnings
Key learnings


Data driven decisions

Relying on data and testing ensured that design choices remained objective and aligned with user needs

Data driven decisions

Relying on data and testing ensured that design choices remained objective and aligned with user needs

Data driven decisions

Relying on data and testing ensured that design choices remained objective and aligned with user needs

Phased approach

Starting with a low-fi "ideal" solution and scaling back provided flexibility for complex scenarios and minimized the need for major changes later. Iterative learning at each phase allowed continuous refinement

Phased approach

Starting with a low-fi "ideal" solution and scaling back provided flexibility for complex scenarios and minimized the need for major changes later. Iterative learning at each phase allowed continuous refinement

Phased approach

Starting with a low-fi "ideal" solution and scaling back provided flexibility for complex scenarios and minimized the need for major changes later. Iterative learning at each phase allowed continuous refinement

Stakeholder collaboration

Establishing strong relationships with stakeholders created a collaborative environment where feedback and questions were encouraged, leading to a more refined product

Stakeholder collaboration

Establishing strong relationships with stakeholders created a collaborative environment where feedback and questions were encouraged, leading to a more refined product

Stakeholder collaboration

Establishing strong relationships with stakeholders created a collaborative environment where feedback and questions were encouraged, leading to a more refined product

other projects
other projects
Get in touch

smolarczykkarolina@gmail.com

© Karolina Smolarczyk 2024

© Karolina Smolarczyk 2024

© Karolina Smolarczyk 2024

© Karolina Smolarczyk 2024

Get in touch

smolarczykkarolina@gmail.com

© Karolina Smolarczyk 2024

© Karolina Smolarczyk 2024

Get in touch

smolarczykkarolina@gmail.com

Get in touch

smolarczykkarolina@gmail.com

© Karolina Smolarczyk 2024

© Karolina Smolarczyk 2024